NPA Games Development

NPA Games Development

NPA Computer Games Development

The games development course is available at levels 4,5 & 6. The course includes the following units:

  1. Design
  2. Media Assets
  3. Development

Assessment

 A portfolio approach is taken and is constructed over the life of the course, with learners contributing material to the portfolio on an on-going basis

Unit 1: Design

The purpose of this unit is to provide you with an understanding of underlying concepts and fundamental principles involved in computer game planning and design

The unit covers the following knowledge and skills:

¨ Computer game genres and platforms

¨ Writing proposals for computer games

¨ Receiving and acting on feedback to proposals

¨ Elements of a game design

¨ Designing and planning computer games

On completion of this unit, you will be able to plan and design computer games.

 Unit 2: Media Assets

The purpose of this unit is to provide you with a deeper understanding of the different types of media assets required for developing a computer game.

You will develop knowledge and skills that will allow them to identify a range of legitimate methods for acquiring media assets and learn how to plan and produce media assets for use in a game development environment.

The unit covers the following knowledge and skills:

¨ awareness of legal issues of copyright, intellectual property, and consequences thereof

¨ ability to describe a range of media assets for a computer game

¨ ability to identify online sources for different types of media asset

¨ ability to select appropriate software tools for creating and editing media assets

¨ ability to produce different types of media asset

On completion of this unit, you will be able to identify different types of media assets and have an awareness of legal issues surrounding the use of media assets.

Unit 3: Development

 The purpose of this unit is to allow you to gain complex knowledge and acquire skills in developing a computer game using coding. It is an introductory unit suitable for all learners. No prior knowledge or experience is required.

The unit covers the following knowledge and skills:

¨ Constructing a working computer game using a computer programming language

¨ Importing the media assets

¨ Following a design to create a working game

¨ Evaluating and testing the completed game

On completion of this unit, you will be able to implement the design for a working computer game and evaluate the effectiveness of the final solution produced.